Riotgrid replaces the chaos of seven half-configured tools with one platform built for how small game studios actually work. Production tracking, playtest scheduling, live-ops handoff, publisher reports — one grid, one team, no context loss.
Riotgrid was built inside a small game studio that got tired of paying for six tools that half-worked together. Every feature exists because a specific game production needed it.
Tasks, sprints, milestones, playtests, bug reports — one board, one search, one keyboard shortcut set. No context-switch tax.
Recruit testers, send builds, collect structured feedback, generate a session heatmap. No more forgotten Google Forms.
Ship-to-live tracking with rollback windows, hotfix triage, and a public status page that doesn't cost £200/mo separately.
Monthly milestone reports auto-generated in a format your publisher already accepts. Time saved per report: 3-6 hours.
Task updates in your team's chat, chat threads pulled into tasks. Not a bot bolt-on. The integration is the point.
Full data export in JSON or Markdown at any time. Your project's history is yours. We host it; you keep it.
Riotgrid's sprint view is intentionally opinionated. Three columns (Backlog / In progress / Done), assignee-first sorting, milestone tag on every card, priority dot on the left. No custom-workflow builder. No forty configuration options. Every studio we work with ends up in roughly the same shape anyway — Riotgrid ships that shape by default.
Every task ties to a milestone. Riotgrid rolls those up into a milestone dashboard your publisher can read — and, once a month, a formatted report you can send them with one click. Studios on Riotgrid save an average of 4-6 hours per publisher report cycle.
Free forever for teams up to 5. No card, no expiry. Import your existing project in about ninety seconds.