Four studios that built and released games on Riotgrid. Their words, their numbers, their unedited setup screenshots on request.
We killed Notion, Trello, Miro, and a Google Sheet nobody remembered the URL for. Riotgrid did all four in the shape a game studio actually needs. First week saved us maybe eight hours. Over the full production, it's probably closer to 400.
I'm a solo dev with a small publisher deal. Riotgrid's publisher-report generator alone paid for the tool inside the first month. I used to spend a Saturday afternoon assembling the monthly. Now I open Riotgrid, edit two paragraphs, hit export. My publisher likes the format more than the one I was building by hand.
The playtest scheduler is what got us to buy in. We were running tests through Discord DMs and a Google Sheet. Riotgrid replaced both with one flow that stores the feedback in the same place as the bug tracker. Obvious in retrospect. Recruits are actually diverse now because we're using Riotgrid's pool instead of just our own community.
We manage six indie studios at different production stages. Before Riotgrid, we asked each studio to send a monthly update in whatever format they preferred, and then hand-collated it into a portfolio view. Now every studio publishes into Riotgrid and the portfolio view exists for free. Our internal reporting workload dropped by roughly half.
Import your existing project in about 90 seconds. Full app, no card, no expiry.