All systems operational · v0.19.4Discord · Docs · Changelog
Studios

Teams that ship.

Four studios that built and released games on Riotgrid. Their words, their numbers, their unedited setup screenshots on request.

7-person studio · Manchester

Long Way Studios · Shipped "Sable Hollow" in 14 months

We killed Notion, Trello, Miro, and a Google Sheet nobody remembered the URL for. Riotgrid did all four in the shape a game studio actually needs. First week saved us maybe eight hours. Over the full production, it's probably closer to 400.

SR
Sacha Roux
Producer · Long Way Studios
14mo
Production time
7
Team size
4
Tools replaced
Solo dev + publisher · Bristol

Hollow Cathedral · Publisher reports saved

I'm a solo dev with a small publisher deal. Riotgrid's publisher-report generator alone paid for the tool inside the first month. I used to spend a Saturday afternoon assembling the monthly. Now I open Riotgrid, edit two paragraphs, hit export. My publisher likes the format more than the one I was building by hand.

MK
Malik Ozan
Studio lead · Hollow Cathedral
6hr
Saved per report
14
Reports auto-generated
12-person studio · Cardiff

Sun-Cold Games · Playtest scheduler adoption

The playtest scheduler is what got us to buy in. We were running tests through Discord DMs and a Google Sheet. Riotgrid replaced both with one flow that stores the feedback in the same place as the bug tracker. Obvious in retrospect. Recruits are actually diverse now because we're using Riotgrid's pool instead of just our own community.

IB
Iva Berg
Director · Sun-Cold Games
18
Playtests run
240+
Unique testers
Publisher · 6 studios

Ferro Publishing · Multi-studio dashboard

We manage six indie studios at different production stages. Before Riotgrid, we asked each studio to send a monthly update in whatever format they preferred, and then hand-collated it into a portfolio view. Now every studio publishes into Riotgrid and the portfolio view exists for free. Our internal reporting workload dropped by roughly half.

EW
Elin Whitby
Production director · Ferro Publishing
6
Studios managed
50%
Reporting workload cut

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